Impressions of Diablo III (After 5 Days of Non-Stop Gameplay)

impressions on diablo 3 release

There are so many things that someone can write about the Diablo franchise but when it comes to Diablo III who can’t say that it’s one of the most awaited games of the year! Millions of people played on the first day with us and after the first three days of non stop playing, this is what we can say about the game.

Even after 10+ years from the release of Diablo II, Blizzard made us remember things we had almost forgotten. It’s a blast from the past and we surely loved it!

  • The sounds and the type of music were kept very close to the original, making us remember the first time we opened our Diablo clients. A HUGE plus!
  • We met our old NPC friends again, like Deckard Cain, Adria, Tyrael, and all the bad guys like The Butcher. Seeing the Butcher as the final Boss of Act I made me remember the last time I was fighting him, at Level 5 on the second floor of a starting dungeon ;)

 

What we loved:

People who played the previous game will notice the following differences when trying to play Diablo III:

  • The two previous games made us familiar with cartoon graphics but Diablo 3 takes a different approach. It tries to become more realistic, but at the same time keep the style of graphics intact. It’s a good blend, to tell you the truth.
  • You don’t have to pick up gold! This is an amazing feature because, let’s face it, it was a pain in the ass, gathering all that gold from the floor.
  • Health Globes: A great feature that balances not being able to spam health potions and makes the game so much better. When you kill monsters, some of them drop a health globe, that when you walk on top of it you regenerate life faster.
  • For the farmer within us, there are new types of item bonuses that include the gathering of gold from a longer distance, getting more experience per kill and getting more gold from monsters killed.
  • Achievements always give a great boost in the gameplay value and something to brag about to your friends, a much needed addition to the game. ;)
  • No more scrolls! This one’s a killer because it saves time plus it’s much more convenient. Right-clicking identifies an item and pressing the keyboard letter “T”, teleports you back to town.
  • Interaction with the surroundings. This one is one of the best surprises of the game since none of the other two games had it. You can fire at and drop chains, have roofs collapse on your enemies (or you), drop lava, and much more. It’s a very welcome addition.
  • Multiplayer is much, much better. You are able to interact with your online friends instantly and create a party in just a second. Joining one is also a breeze. That’s what online gaming should be like; logging in and playing in a matter of 5 seconds!
  • Cinematics have changed a lot but still keep the old Diablo style. A huge plus.
  • We now have only 6 Skills to choose from (and three passive ones). That’s a huge plus. Some hardcore World of Warcraft players might disagree but the beauty of Diablo is that it is simple. You don’t have to have a toolbar with a million hotkeys and macros to keep things interesting. By limiting the amount of skills you can use, it gives a lot of choices to the players to select what really fits their gameplay better.
  • The minimap is very efficient especially for multiplayer mode. It shows where everyone is and where your destination is (if you have discovered it yet) without having to open the full map.

There are only three drawbacks that I can think of and thats:

To play the game you really need to be Online and login on Blizzard’s servers. It’s a huge penalty for people who want to play with their laptop on their vacation, but with things like the Auction House where you play with real money, you can’t risk anything.

They didn’t release Auction House for real money from the beginning, but this might be a good thing, because people need to become familiarized with the items first before they pay real money for something very common.

Wish they could release the Arena from the first day… Oh well, we can’t have it all!

Last but not least, on the first two days,  login was a pain in the @#$@! but with the new queuing system they implemented, everything works flawlessly!

I missed playing Diablo and I was looking forward to something funny, simple and yet great to play and I think Diablo III is exactly that: something that will not make you go full throttle on a game (at least after the first 2-3 days that you won’t sleep) but at the same time give you hundreds of hours of fun with friends. Let’s see how it will evolve.

What did you like the most about Diablo III and what is its biggest drawback? Did you expect something more from it?

4 Comments on "Impressions of Diablo III (After 5 Days of Non-Stop Gameplay)"

  1. Josh May 21, 2012 at 6:14 am - Reply

    My favourite new addition is the gold pickup distance, my main gear gives a +12ft pickup and it makes grabbing all that gold wayyy easier

    • admin May 21, 2012 at 7:53 am - Reply

      It’s a great one! I have enough so I can pick anything from a corridor without having to move closer. Great feature ;)

  2. Žilvinas May 21, 2012 at 9:55 am - Reply

    I’d say the biggest disappointment is the itemization system. There’s no point in spending time and gold to try to get that once recipe for a legendary weapon when you know you would only be using it for a couple of hours until you find a better rare (blue) item.

    • admin May 21, 2012 at 10:29 am - Reply

      True that! Crafting needs tweaking but also remember that their main efforts are given on the end game, and balancing the level 60 items is their biggest priority because all people who play for a while will get there, crafting isn’t just for the leveling and hope that we’ll raise it enough to write an in-depth article about it. Thank you for the comment!

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